Fighters

Our Fighters in Wresting, Kickboxing, MMA, MUAY THAI , NOGI, GI, Combat JiuJitsu and more Events in Virginia

COMING TO A STATE AND COUNTRY NEAR YOU

MIX IT UP SPORTS 2026 EVENTS
MORE DATES TO COME 
June 27th 
AUGUST 1st 
September 12th 
November 7th
LOCATION 
Winchester Sports Plex 
221 Commonwealth Ct, Winchester, VA 22602
ONLINE TICKETS ONSALE NOW
WWW.MIXITUPSPORTS.COM
Mix It Up Sports 'LLC'  on Facebook
Mix it Up Sports "LLC" The eloquent and elite of extreme sports competition. Remember good things come to those who MIX IT UP.
MIX IT UP SPORTS LINE 571-266-0950
Often Imitated, Never Duplicated. Many people attempt to copy something, but their efforts never match the original.
 

COMBAT JIUJITSU AND NOGI SUBMISSION GRAPPLING RULES

TITLE BOUTS CAN BE EITHER 3x5 MINUTE BOUTS OR 5x3 MINUTE BOUTS PROMOTIONS CHOICE/ SUBMISSION ONLY, IF NO SUB,1ST TAKEDOWN DECIDES WINNER, THIS RULE SET IS A WORKING DOCUMENT AND CAN CHANGE IN RULE MEETING IF BOTH PARTIES AGREE AND PROMOTION AGREES

PRO FIGHTERS CAN DO COMBAT JIUJITSU MUST BE AGAINST ANOTHER PRO FIGHTER. PRO FIGHTER CAN DO NOGI AGAINST ANY GRAPPLER.

Amateur Combat Jiu-Jitsu rule set:

1. Legal Techniques

Permitted
• All standard Brazilian Jiu-Jitsu submissions:
◦ Armbar
◦ Triangle choke
◦ Rear naked choke
◦ Kimura / Americana
◦ Leg locks (depends on division: often restricted for amateurs)
• Sweeps, takedowns, guard passes
• Pins and positional control

2. Striking Rules
Ground striking ONLY (open-hand palm strikes)
• Open-hand strikes to:
◦ Body
◦ Thighs
◦ Head
Not allowed
• Closed-fist punches
• Elbows
• Knees to head or body
• Soccer kicks / stomps
• Standing striking (this is NOT MMA)
Striking is used to open submissions, not to knock out.

3. Position Rules
• Striking is only allowed once the match hits the ground
• No striking in standing clinch or takedown phase
• Ref may pause action if fighters stall excessively in neutral positions

4. Safety Equipment (Amateur Level)
Typically required:
• MMA-style gloves or grappling gloves (light padding)
• Mouthguard
• Rash guard or gi depending on division
• Cup (male competitors)

5. Match Format
Common structure:
• Regulation time: 6–10 minutes
• No points OR limited points
• Submission ends match immediately

6. Illegal Techniques (Typical Amateur Restrictions)
• Slams from guard
• Spiking opponent on head/neck
• Small joint manipulation (fingers/toes)
• Spine locks
• Heel hooks
• Any striking while standing

 

Amateur Combat Jiu-Jitsu (No-Gi) Rule Set

1. Core Rule Idea

No-Gi Combat Jiu-Jitsu is:

No-Gi submission grappling + open-hand ground striking (palm strikes only) IF GRAPPLERS AGREE IF NOT NO STRIKES JUST GRAPPLING 

The goal is to force action, openings, and real pressure, not stand-up striking exchanges.

2. Striking Rules (Ground Only)

Allowed

  • Open-hand palm strikes only
  • Strikes allowed ONLY when:
    • Both competitors are on the ground
    • At least one fighter has established grappling engagement

Target areas (typical amateur rules)

  • Body (ribs, chest, abdomen)
  • Thighs
  • Head (only in advanced amateur divisions)

Not allowed

  • Closed-fist punches
  • Elbows
  • Hammer fists
  • Knees or kicks
  • Standing strikes (strictly prohibited)
  • Striking while disengaged or scrambling to feet

3. Grappling Rules (No-Gi Base)

Legal Techniques

  • All standard No-Gi BJJ:
    • Rear naked choke
    • Guillotine
    • Armbar
    • Triangle / arm triangle
    • Kimura / Americana
    • Sweeps and reversals
    • Takedowns (double leg, single leg, trips, etc.)

Leg lock rules (typical amateur breakdown)

  • Beginner: straight ankle lock only
  • Intermediate: ankle lock + kneebar (optional)
  • Advanced amateur: may include heel hooks depending on promotion
  • Reaping rules vary by organization

4. Illegal Techniques (Common Amateur Restrictions)

  • Slams (unless escaping a submission—rare exception)
  • Spiking opponent on head/neck
  • Small joint manipulation (fingers, toes)
  • Eye gouging, biting, fish hooking
  • Spine locks / neck cranks
  • Standing striking of any kind

5. Match Structure

Regulation time:

  • 6 to 10 minutes (most common: 7–8 min)

Scoring:

  • Often submission-only
  • Some events use points, but many do NOT during regulation

 

6. Winning Conditions

  • Submission (primary win condition)
  • Escape time advantage in overtime
  • Rarely: referee decision (only if no OT format is used)

7. Equipment

  • MMA or grappling gloves (light padding)
  • Mouthguard
  • Rash guard + shorts (No-Gi standard)
  • Cup (male athletes)
  • Optional shin guards (only in beginner/amateur safety divisions)
 
 

Please note if you have fought in Va and it was under another sanctioning group other than VCSS you still need to bring copies of all paperwork regardless. Doesn't make a difference what state you need this paperwork here in Va. Mix It Up Sports "LLC" ATTENTION ALL FIGHTERS & COACHES...
All competitors are required to Acquire HIV Blood Work: All contestants shall be tested for Hepatitis B, Hepatitis C, and HIV. It is mandated by the State. Note as of July 1, 2016, the Pre-Fight Physical is no longer sufficient for a fighter to be cleared to fight in the State of Virginia. A fighter must also provide a recent sports physical OR a note from their physician that "the fighter has no known impediments to them fighting". This must be dated within 180 days (approx. 6 months) of the event! We apologize for any inconvenience that this may cause!
www.advancedsportslabs.com      You can also go to a Walgreen or CVS and get a physical, all you have to say I need a physical.
Elizabeth Preston I am Liz with Advanced Sports Labs call me for your blood work 216-502-4320

Here is another website for bloodwork Requestatest.com

Waiver

By your submission, you grant ("MIX IT UP SPORTS") and/or its parent company, affiliates or subsidiaries a royalty-free, world-wide, perpetual, non-exclusive license to display, distribute, reproduce, and create derivative works of the submission, in whole or in part, in any media now existing or subsequently developed, for any purpose, including, but not limited to advertising and promotion of ("MIX IT UP SPORTS EVENTS") and/or its parent company, affiliates or subsidiaries, and its website, exhibition, and commercial products.

All competitors in MMA, KICKBOXING, MUAY THAI need blood work for HIV, Hep B and Hep C with in 180 days

MIX IT UP SPORTS LLC.

Any photograph reproduced may include a photographer credit at photographer’s request and by permission of("MIX IT UP SPORTS") and/or its parent company, affiliates or subsidiaries at its sole discretion.

("MIX IT UP SPORTS")and/or its parent company, affiliates or subsidiaries will not be required to pay any additional consideration or seek any additional approval in connection with such uses of material.

We normally don't pay for hotel or travel, if you have a sponsor you're more than welcome to wear there attire to the cage or ring.




Waiver

By your submission, you grant ("MIX IT UP SPORTS") and/or its parent company, affiliates or subsidiaries a royalty-free, world-wide, perpetual, non-exclusive license to display, distribute, reproduce, and create derivative works of the submission, in whole or in part, in any media now existing or subsequently developed, for any purpose, including, but not limited to advertising and promotion of ("MIX IT UP SPORTS EVENTS") and/or its parent company, affiliates or subsidiaries, and its website, exhibition, and commercial products.

All competitors in MMA, KICKBOXING, MUAY THAI need blood work for HIV, Hep B and Hep C with in 180 days

Any photograph reproduced may include a photographer credit at photographer’s request and by permission of("MIX IT UP SPORTS") and/or its parent company, affiliates or subsidiaries at its sole discretion.

("MIX IT UP SPORTS")and/or its parent company, affiliates or subsidiaries will not be required to pay any additional consideration or seek any additional approval in connection with such uses of material.

We normally don't pay for hotel or travel, if you have a sponsor your'e more than welcome to wear there attire to the cage or ring.

Mat Attack 'ON A WRESTLING MAT(S)'

​NEW LAUNCH DATE COMING SOON   Submission Grappling SUPER FIGHTS GI AND NOGI JUDO- AMATEUR WRESTLING- CATCH WRESTLING Combat Jiujitsu 

First ever Mix It Up Sports new project called "Mat Attack" Nogi and Gi Submission grappling tournament. $50 one division $60 two divisions $65 three divisions. Example 155 Nogi, 155 Gi, 170 Nogi.

Application coming soon. TOP 3 AWARDS IN EACH DIVISION MUST GRAPPLE TO GET A MEDAL "SPECTATORS $10" CONCESSIONS ALL DAY

Event Schedule

Tentative Time Below

-8 – 10:15 AM: Registration and Weigh-ins
-10:45 AM: Rules Meeting
-11:15 AM: Competition Begins

Match Length

-White & Beginner No-Gi: 4 minutes
-Blue / Purple Belt & Intermediate No-Gi: 6 minutes
-Brown / Black Belt & Advanced No-Gi: 8 minutes

Weight Classes

To ensure all contestants have an opportunity to compete, weight classes within the same skill level may be merged without notification by the event coordinator in the event of low participation in a weight class(es).

In the event of low participation in their division, participants that qualify for the 30+ divisions have the option to compete in an under-30 division of the same skill level and/or higher weight class.

Men / 30+
  • Rooster: Up to 122.5
  • Super Feather: 122.6 – 135.5
  • Feather: 135.6 – 149.0
  • Light: 149.1 – 162.0
  • Middle: 162.1 – 175.5
  • Medium Heavy: 175.6 – 188.5
  • Heavy: 188.6 – 202.0
  • Super Heavy: 202.1 – 215.0
  • Ultra Heavy: Over 215.0
Women
  • Super Feather: Up to 113.50
  • Feather: 113.6 – 124.5
  • Light: 124.6 – 135.5
  • Middle: 135.6 – 147.0
  • Medium Heavy: 147.1 – 158.0
  • Heavy: Over 158.0
Divisions

Event order will be posted after registration closes.

No-Gi

Beginner: Up to 2 years (white belts only).
Intermediate: 2 – 5 years, 2 or more years previous grappling art experience (wrestling) or blue belt.
Advanced: Over 5 years, or purple belt and above.

Gi
  • Men’s Advanced No Gi Divisions
  • Women’s Advanced No Gi Divisions
  • 30+ Advanced No Gi Divisions
  • Men’s Intermediate No Gi Divisions
  • Women’s Intermediate No Gi Divisions
  • 30+ Intermediate No Gi Divisions
  • Women’s Beginner No Gi Divisions
  • Women’s Novice No Gi Divisions
  • Men’s Beginner No Gi Divisions
  • 30+ Beginner No Gi Divisions
  • Men’s Novice No Gi Divisions
  • Men’s Black Belt Divisions
  • Men’s Brown Belt Divisions
  • Women’s Black Belt Divisions
  • Women’s Brown Belt Divisions
  • Women’s Purple Belt Divisions
  • Women’s Blue Belt Divisions
  • Women’s White Belt Divisions
  • 30+ Black Belt Divisions
  • 30+ Brown Belt Divisions
  • 30+ Purple Belt Divisions
  • Men’s Purple Belt Divisions
  • 30+ Blue Belt Divisions
  • Men’s Blue Belt Divisions
  • 30+ White Belt Divisions
  • Men’s White Belt Divisions
Simplifed Point System

The simplified 1 point/1 advantage point system removes many of the ambiguities of more complex scoring systems. Contestants are rewarded for position motivated takedowns, sweeps, and reversals, achieving, advancing in, and maintaining position, as well as consistent and effective attempts at submissions while in a dominant position or while maintaining an active attacking guard.

Point Designation & Award
  • 1 Point - Successful Takedown or Throw (independent of resulting position once on ground)
  • Advancement to a dominant position or transition from a less dominant position to a more dominant position. Positions must be secured for 3 seconds before a point is awarded.
Least Dominant
  • Side Control - any position where the legs of the attacker does not break the plane of the defender’s body (ie. standard side control, scarf hold, etc.) & North/South Position
  • Knee on Belly – Any position where one leg breaks the plane of the defender’s body in a controlling manner but does not cross to the other side of the body of the defender.
  • Full Mount – Any position where one leg of the attacker breaks the plain of the defender’s body and passes to the other side of the body with the attacker’s body mostly centered on top of the defender (low, high, S-mount, Fatman, etc.)
  • Back – Hooks or body triangle must be secured
Most Dominant

- A point will be awarded to competitors that transition from a less dominant position to a more dominant position.

- Points will not be awarded to the competitor in a dominant position if during a scramble due to a successful escape attempt the competitor in the dominant position ends up in a less dominant position. The competitor previously in the dominant position will gain a point if he/she regains a different or the same dominant position after a successful defender initiated escape.

- Points will not be awarded if competitor transitions to a less dominant position without being accompanied by a submission attempt and then regaining the same dominant position.

1 Advantage Point (1 point will be awarded at the end of the match for every 3 Advantage Points)

Attempted Takedown or Throw where opponent must defend or be taken down

Attempted submission where opponent must defend or be submitted

Tie Breaker

If both contestants end up with equal scores after AP points are awarded, the raw score will determine the winner.

Examples:

The match is 3/0 – 2/3 = 3/0 – 3/0 The winner will be the participant with the raw score of 3/0.

The match is 3/0 – 2/4 = 3/0 – 3/1 The winner will be the participant with the raw score of 2/4 because there is no tie after AP points are awarded.

If the raw scores are equal (ie. 3/5 – 3/5 = 4/2 – 4/2) a two minute overtime will determine the winner. The score will be reset to 0/0 – 0/0.

If a tie results at the conclusion of the 2 minute overtime, the Referee will determine the winner based on aggressiveness, submission attempts, and position during the overtime portion of the match only.

Penalties

Warnings: Warnings will be issued with no point penalty for infractions such as illegal grips, illegal position that is corrected immediately (ie. inadvertent reaping of knee), or stalling/inactivity.

Stalling: Occurs when a competitor purposely delays progression of the match by maintaining a position for an extended period of time without any attempt of improving position or submission attempts. Failure to engage, purposely avoiding, or disengaging from an opponent for no reason qualifies as stalling.

Point Penalties: Points will awarded to the participant the foul was committed against. Either Advantage Points or Full Points can be awarded at the discretion of the referee based upon the degree of the infraction. Points are awarded for the offender not correcting or repeating actions that resulted in a warning or blatant violation of rules that is eventually corrected.

Disqualification: A competitor can be disqualified at the discretion of the Referee for unsportsmanlike conduct, flagrant violation of the rules that could result in participant injury, continued violation of rules, conduct of coaches, or any other disruptive or inappropriate conduct.

The Referee: Referee decisions are final.

Scoring Scenario
  • Grappler X and Grappler Y begin their match (Score 0P/0A to 0P/0A).
  • X attempts a takedown where Y falls and immediately stands back up in defense (1 AP) (0/1 – 0/0).
  • Y successfully jumps guard and X is now in Y’s guard (0/1 – 0/0).
  • Y attempts an arm bar (1 AP) and triangle (1 AP) combination where X must defend both to avoid being submitted (0/1 – 0/2).
  • Y attempts another arm bar but does not have proper placement or leverage to submit (0 AP) (0/1 – 0/2).
  • X successfully executes a double under guard pass (0 points) and establishes side control for 3 seconds (1 point) (1/1 – 0/2).
  • X attempts a paintbrush submission where Y must defend (1 AP) (1/2 – 0/2).
  • X secures knee on belly position for 3 seconds (1 point) and attempts a collar choke where Y must defend to avoid being submitted (1 AP). (2/3 – 0/2)
  • Y reverses X (0 points) where X ends up with half guard (2/3 – 0/2)
  • Y performs a knee cut pass (0 points) and establishes low mount (1 point) (2/3 – 1/2)
  • Y establishes high mount (0 points) (2/3 – 1/2)
  • Y moves back to side control (0 points) and re-establishes high mount (0 points) (2/3 – 1/2)
  • Y attempts front collar choke where X must defend (1 AP) (2/3 – 1/3)
  • Y establishes S-mount (0 point) (2/3 - 1/3)
  • Y attempts a bow and arrow choke where X must defend (1 AP) (2/3 – 1/4)
  • Y transitions to X’s back (0 point) and gets hooks in (1 point) (2/3 – 2/4)
  • Y attempts a rear choke where X must defend (1 AP) (2/3 – 2/5)
  • Time ends on the match. The final raw score is (2/3 – 2/5) resulting in a final score of (3/0 – 3/2) where one point is awarded for every three advantage points earned. Y wins the match.

Tentative Kickboxing New Weight Classes We May Go Back to Mma Weights Plus 2 Pounds

Male Kickboxing Weight Classes

Weight class name Upper limit

in kilograms (kg) in pounds (lb)
Strawweight 49.09 108.2
Atomweight 50.9 112.2
Flyweight 53.18 117.2
Bantamweight 55.45 122.2
Featherweight 57.72 127.3
Lightweight 60 132.3
Super Lightweight 62.27 137.3
Light Welterweight 64.54 142.3
Welterweight 66.82 147.3
Super Welterweight 69.5 153.2
Light Middleweight 72.27 159.3
Middleweight 75 165.3
Super Middleweight 78.18 172.4
Light Heavyweight 81.36 179.4
Light Cruiserweight 84.55 186.4
Cruiserweight 88.64 195.4
Super Cruiserweight 97.72 215
Heavyweight 106.81 235
Super Heavyweight No weight limit

Female Kickboxing Weight Classes

Weight class name Upper limit

in kilograms (kg) in pounds (lb)
Strawweight 49.09 108.2
Atomweight 50.9 112.2
Flyweight 53.18 117.2
Bantamweight 55.45 122.2
Featherweight 57.72 127.3
Lightweight 60 132.3
Super Lightweight 62.27 137.3
Light Welterweight 64.54 142.3
Welterweight 66.82 147.3
Super Welterweight 69.5 153.2
Light Middleweight 72.27 159.3
Middleweight 75 165.3
Super Middleweight 79.54 175.4
Light Heavyweight 81.36 179.4
Cruiserweight 84 185.2
Heavyweight 97.73 215.5
Super Heavyweight No weight limit